Education
- The University of Texas at Austin, 1996-1999
- Ph.D. in Science Education (minor: Computer Science)
- The University of Texas at Austin, 1994-1996
- M.Ed. in Science Education (minor: Physics)
- National Taiwan Normal University, 1988-1992
Experience
- National Taiwan Normal University, 2018-present
- Chair Professor, School of Learning Informatics
- Distinguished Professor, Program of Learning Sciences
- National Taiwan University of Science and Technology, 2008-2018
- Life-long Distinguished Professor
- Chairperson, Graduate Institute of Digital Learning & Education
- Director, Teacher Education Center
- Professor, Graduate Institute of Digital Learning & Education
- National Taipei University, 2001-2008
- Associate Professor, Teacher Education Center
- Tunghai University, Taichung, Taiwan, 1999-2001
- Assistant Professor, Teacher Education Center
- The University of Texas at Austin, 1998-1999
- Teaching Assistant, Department of Computer Science
- Li-Shan Junior High School, Taipei, Taiwan, 1992-1994
Service
- Editor-in-Chief, 2022-2025
- Contemporary Jounral of Scinece Education (TSSCI)
- National Research Coordinator in Taiwan, ICILS, 2020-2025
- International Computer & Information Literacy Study 2023 (ICILS 2023, IEA)
- Local Host of The ICILS2023 5th NRC Meeting, Taipei, Taiwan (2024/6/24-6/29)
- Guest Editor
- 2018 Speical Issue on "STEM/STEAM interdisciplinary education", International Journal of Digital Learning Technology, 11(4). (TSSCI)
- 2014 Special Issue on "Neuroscience perspectives for science and mathematics learning in technology-enhanced learning environments", International Journal of Science and Mathematics Education, 12(3). (SSCI)
Research Interests
- Cognitive Processs in Digital Learnig Environments
- Visual Behavior Pattern Analysis
- Information Processing Model Analyses
- Human Factors in Comptuer Interactions
- Eye-tracking-based Learning Analytics
- Eye-tracking-based Learning Scaffolding Design
- Computer and Information Literacy Education
- Computer Program Reading
- Computer Programming Self-efficacy
- Robotics Learning Self-efficacy
- Computational Thinking and Design Thinking
- Robotics STEAM Curriculum Design
- Online Discussion Strategies
- Digital Learning Strategies
- Online Information Searching Strategies
- Gender Differences
- Technology-Enhanced Science Learning
- Online Inquiry-based Science Learning
- Game-based Science Learning
- Socio-Scientific-Issue Reading
- Science-Technology-Society Curriculum Design
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