Profile

Education

  • The University of Texas at Austin, 1996-1999
    • Ph.D. in Science Education (minor: Computer Science)
  • The University of Texas at Austin, 1994-1996
    • M.Ed. in Science Education (minor: Physics)
  • National Taiwan Normal University, 1988-1992
    • B.S. in Physics

Experience

  • National Taiwan Normal University, 2018-present
    • Distinguished Professor / Reserach Chair Professor, School of Learning Informatics
    • Distinguished Professor / Reserach Chair Professor, Program of Learning Sciences
  • National Taiwan University of Science and Technology, 2008-2018
    • Life-long Distinguished Professor
    • Chairperson, Graduate Institute of Digital Learning & Education
    • Director, Teacher Education Center
    • Associate Professor / Professor, Graduate Institute of Digital Learning & Education
  • National Taipei University, 2001-2008
    • Assistant / Associate Professor, Teacher Education Center
  • Tunghai University, Taichung, Taiwan, 1999-2001
    • Assistant Professor, Teacher Education Center
  • The University of Texas at Austin, 1998-1999
    • Teaching Assistant, Department of Computer Science
  • Li-Shan Junior High School, Taipei, Taiwan, 1992-1994
    • Physics Teacher

Service

  • Editor-in-Chief, 2022-present
    • Chinese Jounral of Scinece Education (TSSCI)
  • National Research Coordinator in Taiwan, 2019-present
    • IEA 2023 International Computer & Information Literacy Study (ICILS 2023)
  • Guest Editor
    • 2018 Speical Issue on "STEM/STEAM interdisciplinary education", International Journal of Digital Learning Technology, 11(4). (TSSCI)
    • 2014 Special Issue on "Neuroscience perspectives for science and mathematics learning in technology-enhanced learning environments", International Journal of Science and Mathematics Education, 12(3). (SSCI)

Research Interests

  • Cognitive Processs in Digital Learnig Environments
    • Visual Behavior Pattern Analysis
    • Information Processing Model Analyses
    • Human Factors in Comptuer Interactions
    • Eye-tracking-based Learning Analytics
    • Eye-tracking-based Learning Scaffolding Design
  • Computer and Information Literacy Education
    • Computer Program Reading
    • Computer Programming Self-efficacy
    • Robotics Learning Self-efficacy
    • Computational Thinking and Design Thinking
    • Robotics STEAM Curriculum Design
    • Online Discussion Strategies
    • Digital Learning Strategies
    • Online Information Searching Strategies
    • Gender Differences
  • Technology-Enhanced Science Learning
    • Online Inquiry-based Science Learning
    • Game-based Science Learning
    • Socio-Scientific-Issue Reading
    • Science-Technology-Society Curriculum Design