Projects
  • 2023~2026 Visual attention, discernment and sharing of science-related misinformation: An eye-tracking modeling approach
  • 2023~2026 The impact of information-check strategy teaching on middle school students' Internet misinformation identification competency
  • 2020~2025 International Computer & Information Literacy Studies (ICILS 2023) (Co-PI, National Research Coordinator, Taiwan)
  • 2020~2023 Examining the model of K-12 in-service teachers' robotics STEAM interdisciplinary professional development: the role of computational thinking, design thinking and TPACT-R
  • 2020~2023 Exploring the model of personality, visual behavior and justification in web-based controversial information problem solving and the effects of teaching information selection in school curricula
  • 2019~2020 Integrating computational thinking into science curriculum: Elementary science teaching materials designs
  • 2017~2020 Using robotics STEAM integrated curricula to enahnce elementary and middle school students' 21st century competencies
  • 2017~2020 Using eye-tracking methods to examine the individual differences in computer programming learning process and the impacts of realtime fixation-activated feedbacks
  • 2014~2017 Tracking and analyzing the cognitive process of reasoning and problem solving with interactive physics digital learning materials
  • 2014~2017 Eye-tracking analyses of online inquiry learning process and designs of metacognitive scaffoldings
  • 2012~2014 Educational Service Project: The Robotics STEAM Summer Camps for Rural Middle Schools in Taiwan
  • 2011~2014 Eye-tracking analyses of online information-searching and decision-making process about social scientific issues
  • 2010~2013 Interactions in Internet-based learning: Students' attention distributions in Internet-based science learning environments
  • 2009~2011 Students' eye movements and behaviours in online information-searching for science learning
  • 2006~2009 Investigations of factors influencing students' online learning strategies based on the Model of E-Learning Strategies
  • 2003~2006 The development of the Model of E-Learning Strategies: The interaction of skill, will and self-regulation
  • 2002 A pilot study of students' online searching strategies and their internet self-efficacy
  • 2001 A study of Taiwanese adolescences' behaviors, motivation and attitudes toward online game playing